Arrakis Cinematic Study Series | Unreal Engine 5

Arrakis Cinematic Study Series | Unreal Engine 5

This series of four cinematic recreations is inspired by Dune and explores lighting, scale, atmosphere, and real-time FX within Unreal Engine 5.

Across the four shots, I focused on:

Cinematic sun placement and silhouette shaping

Environmental scale and camera movement

Telephoto vs wide composition studies

Procedural aircraft motion using Perlin noise

Custom heat distortion materials

Volumetric smoke simulations created in EmberGen

Sandstorm control using Ultra Dynamic Weather (manual override)

EXR sequence rendering and final grading in DaVinci Resolve

Each piece was rendered as an EXR sequence from Unreal Engine and compiled in DaVinci Resolve, allowing for refined cinematic color treatment while maintaining a real-time pipeline.

This series serves as a focused study in real-time cinematography, environmental lighting, and FX integration.